![]() I do not take issue with the fact that he attempted to add depth to a game such as this. ![]() However, what I do take some issue with, is the philosophic meanderings of our dear Bennett. Rather, I think the game alone is interesting and presents a unique challenge for the average rage game junkie. ![]() Though perhaps, the inconsistency is a penchant of the rage game genre. To be frank, I don't own the game and have played very little while watching quite a bit so to make stern assumptions on controls would be unfair of me though I do think that the physics (especially in regards to friction) in the game seem somewhat inconsistent. While I do not claim to speak for them, I will attempt to piece together what I view as a few of aspects of the issue to be presently discussed. Instead, I am here to try and reasonably explain a particular aspect of "Getting Over It" that I feel people have tried to to breech before, but were unable to adequately express their intent and were thus met with hostility and childish name calling. Ok, so I am not here to complain about the game's controls or difficulty.
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